![]() ![]() So in short, expect a patch next week with fixes to everything that has been reported on Steam so far, and likely anything that gets reported from today until then. Note that when I say unexpected, I really mean unexpected - the expected ones would have been fixed before the patch went out! We don’t want to risk releasing a patch today without a way to react to any unexpected crashes or critical issues it could have. ![]() We were planning a patch for today, but due to this we’ve decided to push the patch for next week. The only temporary setback to get those fixes out is a planned power outage that will affect our builder infrastructure. We’re steadily ironing out the kinks from the game, and every report we’ve received on both Steam or Discord has already been fixed. ![]() Since we’re still in playtesting and bug fixing mode, there aren’t a lot of juicy design topics to ramble about. The tactical RPG The Hand of Merlin will be released on June 14: Dev blog 119 - Release date! ![]()
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